
Tal Nok
Amarr Digital assassins G00DFELLAS
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Posted - 2008.10.24 17:03:00 -
[1]
Are there any plans on increasing the number of ships that will be ingame, especially for the destroyer class?
Are there any plans on developing a AOE (or targeted) weapon much like a bomb launcher that increases the "heat" (or damage) of modules that will make them burn out quicker or eventually become destroyed without using nano paste? Or perhaps a form of Ewar bubbles?
Are there any plans on developing a better insurance plan for T2 ships (more specific to the question asked previously)?
Are there any plans on developing an in-game npc banking system for high intrest loans and low intrest accounts?
Will Jove ever be opened to players?
With current game mechanics, everyone has the same ship layout slots. Rigs were created to give more options to fitting. Are there any plans on developing customizations of slot layouts at the cost of other slots/shields/armor/structure/resists to increase possible fits to ships?
Will there ever be plans for a globalized market with region selections to view prices of items outside of your current region?
The bounty system is borked. Are there plans to fix the bounty system?
The EVE backdrop is nice, but seems to be the same nebule in every system. Are there any plans on creating different looking nebule?
Roids are roids, minerals are minerals, ice is ice. Mini professions gave us salvage, gas clouds, hacking, and I forgot the other one. Are there any plans to introduce new material to be used for production?
Faction warefare was fun. Small roaming gangs end up blob vs blob. 0.0 Fleet fights are fun but laggy. Missions make you a zombie. Are there any plans on including NPC Fleets for system takeovers to participate in for FW?
0.0 warfare for system take overs becomes rather boring. Blow up pos A,B,C,D,E, spam towers in place. Shoot station. Protect pos's from being destroyed. A question was posed earlier about system sov in which you gave an answer that you know it needs changing and will be looking into. Beyond attempting to make a single gun inactive on a heavily gunned POS with a group of 5 ships and being destroyed, or bubble camping systems, will there be any plans where small gangs can be of greater annoyance (not takeovers) to sov holding systems?
Will space mines ever come back?
Capitals are easier to get, and we are stuck with a total of 4 pvp worthy capitals per race. Are there any plans to create more capitals that are mission specific?
Are you tired of all my questions?  |